Tron: Ares Film Analysis – Even Gillian Anderson's Efforts Fails to Save This Boringly Complex Science Fiction Movie

The matrix of futility is revisited in this mind-bendingly dull sci-fi film, closer to a screensaver than an actual film. It's a third installment to the original movie Tron from 1982, a movie that was groundbreaking and boldly pioneering for its time in a way that eludes this film and its predecessor Tron: Legacy from the previous decade. Tron: Ares nearly comes to life just once – when Evan Peters' character gets a slap in the face from Gillian Anderson's character playing his mum, in an traditional bit of analogue reality. This is a bit of firm parenting you might feel like handing out to all the producers engaged in this film, and it's sad to see the estimable Greta Lee's role and Jodie Turner-Smith's character being made to look so uninspired.

Plot Overview of Tron: Ares

The situation currently is that an evil AI corporation with the unsubtly gangster-ish name of Dillinger Corp has become a rival to the virtual reality firm Encom Inc, first established in the 80s arcade-game era by brilliant innovator Kevin Flynn's character, portrayed by Jeff Bridges. This corporation (initially founded by Encom executive Ed Dillinger's role, acted by David Warner) is led by the founder’s odiously nerdish grandson Julian (Evan Peters), who has a ambitious scheme to develop and produce profitable things such as invincible troops and armored vehicles in the VR world and then transfer them into actual reality using a kind of three-dimensional printer.

The issue is that no matter how intimidating, these things crumble into dust after 29 minutes. But Encom's current CEO Eve Kim's character (Greta Lee) has uncovered the MacGuffin-y “permanence code” which can maintain these entities permanently, and even stores it on her person on a very low-tech flashdrive. So the ghastly Julian Dillinger sets his attack dog on her: Ares the warrior, the superhuman fighter which can leave the VR world for 29 minutes at a time but which, in the time-honoured way of androids, is starting to exhibit symptoms of disobeying what he's told. Jodie Turner-Smith portrays Ares's deadpan second-in-command Athena's role and unfortunate Bridges has a leaden legacy cameo in sage-like white garments, like a budget Jor-El on Krypton's setting.

Acting and Roles Breakdown

Moreover, Ares – the hero of the film's name – is played by Jared Leto with trendy lengthy locks, facial hair and faintly all-knowing smile, touches that were possibly designed by inputting the words “extremely annoying” into an AI human creation programme. No one who remembers the 90s TV classic My So-Called Life will always find it in their hearts to be totally rude about Mr Leto, and I was also quite amused by his expansive (and widely misinterpreted) humorous performance in Ridley Scott's film House of Gucci. But Jared Leto is consistently, unrelentingly awful here, although his performance isn't aided by a limp plot point which is intended to allow him to show flashes of “compassion” for Eve Kim's role and delegate all the badass wickedness to Athena's character, thus rendering her slightly more engaging. It is supposed to be adorable when Ares says how he loves 1980s electronic music and that Depeche Mode are better than Mozart.

Series Features and Final Impression

And in keeping with the brand-identity of the franchise, there are motorbikes from the virtual underworld which whizz about the place in linear paths, adhering to the angular layout of classic video games (or even dance clubs); a single bike even shoots out a lethal beam which slices a police vehicle in half. But there is no drama or danger or human interest throughout. This franchise currently appears about as urgently contemporary as an automobile CD system.

Tron: Ares Film is out on October 9 in Australia and on 10 October in the UK and United States.

Rebekah Ferguson
Rebekah Ferguson

A seasoned gaming analyst with over a decade of experience in the online casino industry, specializing in slot mechanics and player behavior.